Hey Guys, Flappin' Flygon here! We're back with another card review! But before we start, I just have to say, I'm really sorry about not posting much, I'll try to do more though :)! Number nine, Magneton! With 60Hp it's not the best, we've reviewed but it'll soon be paid off! :D (I hope) OK! WOAH, WOAH, WOAH, WOAH!!! Three energys to do 30 damage and possibly paralyze them? NUH, UH GIRL! Anyway, The flip a coin and if it's heads they are paralyzed, and you always do 30 damage for two electrics and any energy of your choice. Selfdestruct does 80 damage and plus 20 damage to all benched Pokemon, (Yours and your opponents) though, it also does 80 damage to Magneton! I don't know of any way back at that time to give pokemon more Hp as Giant Capes didn't exist. So it would be knocked out, as, in the game the Pokemon knocks itself out after using it. Like usual the Pokemon has no resistance, but a weakness, I guess it was a trend... It's fine on retreat cost, only one energy. So that's all I have to say. Flappin' Flygon out!
~Flappin' Flygon
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